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PROMOTIONS
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Big2 Card Game
Overview
Big2 is a card game for 2, 3, or 4 players Each player receives 13 cards and the objective is to be the first player to discard all your cards.
The player holding the lowest ranked card starts by discarding a card set that includes the lowest ranked card (eg. in a 4-player game, the lowest ranked card is 3 ). Each player, in turn, plays a higher card set or passes. This continues until 3 players pass. The remaining player then starts a new round with any card set. Passing doesn't prevent you from playing subsequent hands in the same round.
Winning
The game ends when 1 player finishes discarding ALL his cards.
Card Sets & Their Values
# of cards |
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Example |
# of cards |
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Example |
5 |
Straight Flush |

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5 |
Straight |

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5 |
4-of-a-Kind + Kicker |

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3 |
3-of-a-Kind |

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5 |
Full House |

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2 |
Pair |

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5 |
Flush |

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1 |
Single |

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In descending order, the cards are ranked 2 A K Q J 10 9 8 7
6 5 4 3 (hence the name, "Big2"). Again in descending order, suits go    , making 3 the lowest card.
Ranking for straights and straight flushes:
A, 2, 3, 4, 5 (highest rank)
2, 3, 4, 5, 6 (2nd highest rank)
A, K, Q, J, 10 (3rd highest rank)
4, 5, 6, 7, 8 (2nd lowest rank)
3, 4, 5, 6, 7 (lowest rank)
Example Of Play
Please Note: In Big2 the dealer button moves clock-wise around the table in turn, the direction of play is determined by the small arrow displayed at the top of the table. Play changes direction after every game.
Let’s say Player A begins by playing 3 by itself.
The number of cards a player initiates action with must be followed by every subsequent hand. Had Player A discarded a pair, the remaining players (and A himself) could only play pairs in that round.
Player B can only follow with another single, say 9 .
Player C is now restricted to singles higher than 9 , that is, 9 and any 10, J, Q, K, A, or 2. If C holds no singles higher than 9 , (or, more likely, wishes to hold onto multiple higher cards for later rounds), he'll pass.
If D and A then pass, B wins the round and can open the next round with whatever he chooses. Click here to see further examples of play.
The Assistant Rule
When a player has 1 card left, the previous player (the assistant) must play either a a card set of more than one card or, if that's impossible, play his highest ranking single card. If the assistant fails to do this, and the next player wins, the assistant covers everyone's losses and can't take money from other players.
AutoPass
When the 2 is played alone, or as part of a pair or 3-of-a-Kind, all opponents automatically pass. A player also passes if he/she holds fewer cards than the number of cards played in the preceding hand.
Win/Loss Calculation
The number of cards remaining in your hand determines the number of points you will be required to pay. The player that wins the hand will start the betting and the betting will follow the direction of play at the table.
Example: The direction of play is to the left. At the end of a hand each player has the following number of cards:
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Player A - 3 cards |
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| Player D - 4 cards |
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Player B - 0 cards
(winner) |
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Player C - 1 card |
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Player B wins the game and therefore initiates the betting. The betting round will proceed as follows.
Player B vs Player C
Player B vs Player D
Player B vs Player A
Player C vs Player D
Player C vs Player A
Player D vs Player A
-3 points to B |
-2 points to C |
+1 point from D |
+1 point from C |
+4 points from D |
+3 points from A |
-1 point to B |
+3 points from D |
+2 points from A |
-4 points to B |
-3 points to C |
-1 point to A |
In the above example:
Player A would lose 4points.
Player B would win 8points.
Player C would win 4points.
Player D would lose 8points.
In a game where the card value is $1 per card the above hand would pay out as follows.
Player A would lose $4.
Player B would win $8.
Player C would win $4.
Player D would lose $8.
-$3 to B |
-$2 to C |
+$1 from D |
+$1 from C |
+$4 from D |
+$3 from A |
-$1 to B |
+$3 from D |
+$2 from A |
-$4 to B |
-$3 to C |
-$1 to A |

Note On Tournament Play:
In tournament play there are some minor variations to the above mentioned rules.
Only the very first hand is initiated with the lowest ranked card, for every subsequent hand the winner of the previous hand goes first and may discard any card set he chooses.
Rake
Units/pt. |
25¢ |
50¢ |
$1 |
$2 |
$3 |
$5 |
$8 |
$10 |
$15 |
$20 |
Buy-in |
$12 |
$25 |
$50 |
$50 |
$112 |
$125 |
$200 |
$250 |
$300 |
$350 |
Ante |
10¢ |
15¢ |
30¢ |
60¢ |
70¢ |
90¢ |
$1.20 |
$1.80 |
PokerInCanada.com reserves the right to change the rake structure at any time

Disconnection Policy
If you are disconnected from the internet while a game is going on, you have the duration of the game to reconnect and resume. The game will progress even if you've been disconnected.
It is up to the player to ensure his internet connection is reliable. We help you determine the reliability of your internet connection by displaying the network connection strength from your computer to our servers. Internet Connection status is displayed in the lower left corner as “Good”, “Fair”, “Poor”, or “Not Connected”. If the connection dips to Fair, either finish your hand and reconnect, or wait for a better time to resume play. By joining and starting a game with the indicated internet connection strength, a player shall therefore be deemed to accept this Disconnection Policy.
PokerInCanada.com cannot be held accountable for any funds lost due to disrupted gaming
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